Add duplicate mod import check and user-friendly error screen#122
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4onen wants to merge 1 commit intoAWSW-Modding:developfrom
Open
Add duplicate mod import check and user-friendly error screen#1224onen wants to merge 1 commit intoAWSW-Modding:developfrom
4onen wants to merge 1 commit intoAWSW-Modding:developfrom
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muddyfish
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Mar 28, 2025
| """Add a mod in the registry""" | ||
| print "Adding mod {}".format(mod_name) | ||
| if mod_name in modlist: | ||
| print("IMPORT ISSUE: Given a mod name of {0!r} by both {1!r} and {2!r}.".format(mod_name, modlist[mod_name].__module__, mod.__module__)) |
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Was this print statement only for debugging?
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It was not. In case something goes wrong from the multiple import of these mods, I wanted to give some kind of output as soon as it's discovered, at least for mod developers, just in case they manage to create a corner case where we can't show the error screen.
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Detects when mods are imported from multiple places, but their metadata reports the same name. Prevents the user/mod developer from launching the game fully until this name duplication has been resolved.
Without this, current behavior is to import the
__init__.pyand*.rpyfiles of both mods, but silently only callmod_loadandmod_completeon whichever mod was imported second. Without duplicate labels in*.rpyfiles, this could be entirely silent and result in numerous confusing behaviors.Credit to JoeyJumper94 for exposing this issue with a heisenbug that had different behavior on Linux vs Wine (due to different folder sort order.)